To begin with, your colonists will already know how to plant and grow food outdoors in tillable soil in Rimworld, but through research they can unlock an advanced method of farming which will grow food quicker and more efficiently, at the cost of electricity. Once researched, your colonists will be able to build an object called a Hydroponics Basin. This will allow plants to grow significantly faster than if they were planted outside on the grass. You will need to first research Hydroponics in order to build a basin for your farm Unlocking the Hydroponics Basin Possibly the main benefit of having the hydroponic basin is the ability to grow plants indoors within this object. To unlock the hydroponics basin and the ability to grow plants inside in Rimworld, the player will have to research the required item. Hydroponics is the research that will unlock the ability to build a hydroponics basin. You will have to first research the Electricity research and all of the prerequisites listed for that before you can start to research Hydroponics. The nutrients pumps must work continuously the plants will die if power is cut.”īuilding and Using the Hydroponics Basin in Rimworld The in-game description for the Hydroponics basin reads “ An artificial nutrient bath for growing plants.Īs you can see on the left side of the image, the only thing that is unlocked by finishing this research is the Hydroponics basin itself. Once you have successfully researched the Hydroponics piece you are now able to construct your very first hydroponics basin. Keep in mind that while you are able to build these outside, it is best to keep this indoors. Even plants that are kept in hydroponics basins are subject to the elements. You will still need to keep the plant of your choice at the right temperature in order for it to grow. the yields are great too, but the extra work power required is also great.To build the basin, first select the Architect tab from the bottom of the screen. If you're not extremely short on space, then I recommend not using hydroponics, if you realy want to reduce the space you need for your base, then use them with rice, but that also kills of the 'misc' work power of your farmers, because they have to constantly plant and harvest with them. My personal energy setup is to have 4-8 (depending on turret ammount) geothermal power and 16 or 8 (at least 8, even with 8 geothermal) solar panels, those help keeping up the sunlamps duing the day.įor a regular base without mods, I recommend using 2 solar panels instead of a geo for a single sun lamp with a battery, because geo is better used for other electricity, that are constanly at use. So component wise it affordable for me, but I still dislike the energy consumption and the extra maintenance and only create greenhouses even for neutroaleafes. I'm also using replacable steam geyseer mod and fluffy breakdowns -> no comp requires, but maintenance, if maintenance goes below 50%, then things still can breakdown, maintenalnce slowly degrades, and has a slidebar at what poins colonists start repair it back up to 100% (base is 70%). I'm using simply soil, so I can create soil anywhere (also have growing plots, but that's a sleeping mod for now until it gives the option to grow corn). To be fair, while the 70W each for the basins isn't bad, the 1900W for each sunlamp is a little trickier p (Or however much it is now, can't imagine it was lowered though) You can place hydroponics under a mountain on rough stone. Plant your corn and such in greenhouses, and if you have extra power, use hydroponics too. which may not be detrimental given how fast they grow, unless you're starved.īoth are viable and good for different situations. They also take 70W each to maintain, and if you lose power for, say as long as a solar flare lasts, you'll lose all your crops. That's pretty huge, but they can only grow certain crops. Originally posted by Myriad:Hydroponics has a greatly increased growth rate. The thermal generator can sustain a sun lamp easy.īoth are viable and good for different situations. Plant some devilstrand there and come back in a few months. They're basically self sustaining if you find a thermal vent across the map near a good patch of rich soil. Sun lamp and greenhouse is quick and easy, with the added bonus of being able to grow ANY crop (or tree for that matter with enough heaters and a few holes in the roof.) which may not be detrimental given how fast they grow, unless you're starved. Hydroponics has a greatly increased growth rate.
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